RESULTS OF SEPT 22 SURVEY
by Bill Goichberg
For a weekend Swiss
tournament with an entry fee of about $90 or $100, how would you rate the
following possible sections and prizes?
Type A, 7 sections. Open Section $1400-700-500-300, top U2400 $800-400.
U2200, U2000, U1800 Section each $1000-500-300-200. U1600 $900-500-300-200.
U1400, U1200 Section each $800-400-200-100.
Type B, 4 sections. Open Section $1600-800-500-300, top U2400 $800-400,
top U2200 $800-400. Under 2000 Section $1400-700-500-300, top U1800 $800-400.
Under 1600 Section $1300-700-400-300, top U1400 $700-400. Under 1200 Section
$800-400-200-100.
Please rate each type of event either poor, fair, good, or excellent.
Previous surveys have shown that players prefer a section for each class (200 point range) to double-class sections (400 point range with 200 point class prizes), and either to a one section event. This survey spelled out the likely consequences of 400 point range sections-larger prizes for some classes and smaller for others- to see if even the classes with larger prizes would prefer a 200 point range.
Scoring excellent=3, good=2, fair=1 and poor=0, the 200 point range scored
2.0, the 400 point range 1.8.
Going from excellent to poor, the 200 point range had 85-154-78-10, the 400
point range 70-145-78-34.
Classes with larger prizes in the 400 point range example given did vote for that range, but rather narrowly: Master 1.8 to 1.7, Class A 2.1 to 1.9, Class C 2.0 to 1.9. Classes with larger prizes in the 200 point range voted much more heavily for that range: Expert 2.0 to 1.5, Class B 2.1 to 1.6, Class D 1.9 to 1.5. Class E, with the same prizes for both in the sample, was 2.0 to 1.7 in favor of the 200 point range, presumably because some of these players want to play up in a U1400 Section but not a U1600.
Overall, the support for 200 point sections was impressive. We have been using 400 point sections with class prizes for most tournaments under 200 players, as this minimizes having occasional tiny sections, but we may now start doing 200 point sections for events expected to draw in the 150-200 player range.
Consider a 5 round Swiss tournament with 3-day and 2-day schedule options. The 3-day plays 40/2, SD/1, with games Friday 7 pm, Saturday 11 am and 6 pm, Sunday 10 am and 4:30 pm. The 2-day plays G/75 in rounds 1 and 2, Saturday at 11 am and 2:30 pm, and then merges with the 3-day so all players play for the same prizes. For each statement below indicate whether you disagree, are not sure, or agree.
The statements offered combined two thoughts, making the reasons why players voted as they did on many questions unclear. 3-day schedules were most popular, most players who preferred them did so because of their slower time control, and most who like the 2-day do so because it is inconvenient to play Friday night. Only 13% of the respondents expressed dislike for having two merging schedule options, giving as their main reason that this may distort the pairings. The statements obtaining the most agreement, with 1.5 each out of a maximum 2.0, were "I prefer the 3-day, because the time control is slow all rounds" and "I prefer the 3-day, but it's OK to offer the 2-day for some players." A future survey will be worded differently.
What should USCF policy be regarding the rating of online play? For each statement below indicate whether you disagree, are not sure, or agree. A Tournament Director would be present in all but the two saying "no TD." These abbreviations are used: RR= Ratable in the regular rating system QR= Ratable in the quick rating system OR= Ratable in a new separate online rating system
On an 0-1-2 scale, scores were as follows:
Game/30 or slower with TD present should be RR 0.7Another interesting statement: "The rating system underrates young players too
much." Few disagreed with this as overall results were agree 126, not sure 146, disagree 52.
The overall average was 1.2 and the high vote of 1.3 was in classes Expert, A, B
and C.
SIMPLE OR COMPLEX?
A simple rating system is best, if reasonably accurate 1.3
A complex rating system is OK, I don't need to understand it 1.1
The system should be simpler so I know points I may gain or lose 1.0
A bit of a split decision, with the "simple" statements finishing both first and last among the three. The class breakdowns:
Simple best Complex OK Want to know points
at stake
Master 1.2
1.5
0.6
Expert 1.5
1.1
1.2
Class A 1.3
1.1
0.9
Class B 1.2
1.1
1.1
Class C 1.2
1.1
1.2
Class D 1.5
1.0
1.2
Class E 1.2
0.9
0.9
ALL
1.3
1.1
1.0
Apparently most players below 2200 would prefer a simpler system, but for many
of these the reason is not so they will know how many points they may gain or
lose in a game. What their other reasons are might be explored in a future
survey.
PRECISE OR CREDIBLE ENOUGH?
Ratings are rewards, and must be credible enough to promote chess 1.5
Ratings must be theoretically precise in order to promote chess 1.5
Credible Precise
Master 0.9
1.2
Expert 1.6
1.6
Class A 1.7
1.6
Class B 1.3
1.5
Class C 1.6
1.6
Class D 1.7
1.5
Class E 1.7
1.7
ALL 1.5
1.5
Both statements were strongly supported by players under 2200, and obtained about equal backing overall. The lower numbers for Masters were accompanied by some comments to the effect that for them to be active they need money, not rating points.
Two philosophies are represented here. One is that ratings are rewards, their main function is to promote activity, and absolute precision isn't necessary, just reasonable credibility. Supporters of this view point to the cumulative Master Point system in duplicate bridge, which has been very successful at promoting play despite its inaccuracy.
The second philosophy is that ratings are a predictive tool and virtually any improvement in accuracy is justified, no matter how small, as precision is necessary to promote activity.
Chesstour.com homepage Tournament Schedule Survey of August 26